NettetConnor is 6’0 and Hank is 6’2. If they were 6’5 and 6’7 they’d stand out like a sore thumb. it’s like cyberlife realized how making connor non-intimidating and designed to work harmoniously with ppl didn’t get them anywhere so they were like “okay, new plan. let’s make this guy towering and tall, have resting bitch-face 24/7 ... At Chicken Feed, Connor explains to Hank that his facial features and voice were designed for harmonious and seamless integration with humans; this explains his unassuming expression, as well as his clear and concise … Se mer From the start, Connor is a neutral character and is indifferent to the treatment of androids in Detroit. Depending on the … Se mer
Detroit: Become Human - Connor Transfers his Consciousness
NettetThis is a video that's been highly requested since the upload of my original 'Detroit: Become Human' movie. Although many of you continue to enjoy the origin... NettetDetroit: Become Human is an upcoming action-adventure game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. ... symbolic interactionism strength and weakness
How to prevent the death of Connor in Detroit Become …
NettetOld but Gold #rk800 #HankAnderson #Detroit_Become_Human #detroitbecomehuman #Hannor #ConnorArmy #hankcon #dbh #comfort@hannorsect Последние записи: Сколько вкусных Хэнков NettetMarkus is one of the three protagonists of Detroit: Become Human, and is the overall main protagonist of the game. He is a RK200 android owned by famous Detroit painter … NettetKara is one of the protagonists of the video game Detroit: Become Human. She is an AX400 android who serves the Williams family, but will get to deviancy if the player makes her a Deviant. She will also serve as a mother figure for Alice. Kara is voiced and motion-captured by Valorie Curry, who also portrays Emma Hill in The Following, Dot Everest … symbolic interactionism theory by blumer