WebNotHuman=yes makes an InfantryType always use the sub-sequence specified by Die1 when it is killed, regardless of the value of InfDeath on the warhead that kills it. It also prevents the animations specified by DeadBodies from being displayed upon the unit's death.. This can be overridden if the InfantryType has animations specified by … WebBeginner musician, writing music since November of 2024. Feel free to use my music any where you like, of course with a credit.
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